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Competitive Pokemon: Klinklang

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Description

Now of all the Pokemon I've raised in the past, all the ridiculous exceptions I've made in finding the competitive viability of a particular Pokemon, how many of you were expecting I'd end up raising this pile of gears? Back in Gen. 5, Klinklang’s name was known by all. It quickly rose to great levels of infamy, and became one of the more well known Pokemon coming out of the Black and White versions… due to its design being criticized as the worst (myself included)! Now I'm fully aware that I have defended Pokemon based on living objects and that by me saying that I don't like Klinklang's design makes me a hypocrite, but just hear me out. Other living object Pokemon tend to move around and do things they make them seem more alive (hence why they're called living objects). Klinklang does do that, but only because it's supposed to do that since its a bunch of gears spinning around. On top of that, Klinklang literally does nothing else but just constantly move its gears around. Mechanical Pokemon do indeed exist, but Klinklang seems to be the only one that acts the most like an actual machine. Hence why I never really liked it since it didn't do anything besides spinning its gears around. Now as much as people bashed it for being “just a bunch of gears” Klinklang surprisingly does have a few positive points going for it. It’s got not one, but two signature moves, both of which are actually pretty good, and includes one of the best boosting moves in the game. Its stats are also decent enough, as its attack and speed, while not overly high, are certainly usable at 100/90, respectively, and its 115/85 defenses are decent as well. So this revelation of Klinklang's competitive potential have actually given me some second thoughts about it. Hell, I'm surprised why it isn’t used more often given what it is capable of doing? Well there is a bit of a reason for why Klinklang isn't used as often. For starters, its offensive movepool absolutely sucks. It has literally just three usable physical attacks, and a bunch of special attacks that it can’t really use effectively due to its low special attack stat. As you might imagine, this makes Klinklang incredibly predictable (this set I'm running on Klinklang is the most predictable). Decent defenses are offset by a rather average base 60 HP as well. It also has trouble breaking through opposing Steel-types, and without a boost from Shift Gear its attack and speed are not particularly impressive. Generation 6 was a mixed bag for Klinklang as well. While it did gain a resistance to the new Fairy-types, and has no problem grinding them to a pulp, it also lost its resistances to Dark and Ghost, making it a bit easier to dispatch this generation. Sun and Moon didn't give it much else either except for the advent of Z-Moves giving it some decent (but very limited) options. It’s definitely not going to be your first choice for a Steel-type with things like Excadrill, Scizor, Metagross and Bisharp being common, but Klinklang does have some merit that at least makes it usable… Just be mindful of the better options before you slap it on a serious team, though.      



Here’s my Klinklang's summary.
Nature: Adamant
Held Item: Leftovers
Ability: Clear Body
EVs: 64 HP / 252 Atk / 188 Spe
-Shift Gear
-Gear Grind
-Return 
-Substitute / Magnet Rise 

Shift Gear boosts Klinklang's Speed by two stages and its Attack by one stage, letting Klinklang outspeed a good majority of Pokemon when boosted, making it an essential move for sweeping. Gear Grind is Klinklang's most powerful (and pretty much only) STAB attack and hits the foe twice and only twice, breaking past Substitutes, Sturdy, and Focus Sashes. Return has decent neutral coverage and hits Pokemon that resist Gear Grind. Substitute is very important for Klinklang to avoid any crippling status ailments such as burn and paralysis, both of which stop it from literally being able to do anything. Magnet Rise is another option which assists Klinklang in setting up on a lot of common Ground-types and becoming immune to the ever so spammable Earthquake for a few turns. 

Maximum Attack EVs plus an Adamant nature allow Klinklang to hit as hard as possible, while 176 Speed EVs allow Klinklang to outspeed neutral-natured base 80 Speed Pokemon, such as Shiftry and Kabutops. The rest of the EVs go into HP to increase its overall bulk, making it easier to set up. Clear Body prevents Klinklang's Attack from being lowered by Intimidate, as well as preventing the Speed drop from Sticky Web. Leftovers is chosen for passive recovery, allowing Klinklang to set up more Substitutes if needed.


Of course Klinklang can run a variety of other moves. Although due to its very shallow movepool, there's not a lot of options to choose from. 
Here are some suggestions: 
-Wild Charge can be used as a coverage option to hit Water-types that resist its STAB Gear Grind but this leaves Klinklang walled by Electric-types if used over Return.
-Volt Switch has some handy utility with its switching mechanisms, but unfortunately, Klinklang’s base 70 Special Attack does it no favors, making this attack weak and gimmicky. The only real use this thing has is if you’re terrified of things like Magnezone or Gothitelle trapping you, but even then, it’s not really a huge concern in formats where Klinklang is regularly use
-Rock Smash may seem tempting, given it’s the only Fighting-type move Klinklang learns, and opposing Steel-types generally give Klinklang trouble. However, with its pitiful 40 base power, even with a Shift Gear boost it won’t be hitting anywhere near hard enough. To put it in perspective, max attack +1 Life Orb Rock Smash only 4HKO’s standard Ferrothorn, and it fails to reliably 2HKO Magnezone at +1 as well. It really doesn’t help your Steel-type issues at all. 
-Thunder Wave is always useful, given it is a reliable means of paralyzing opponents, but really, Klinklang’s job in singles isn’t to spread status, it’s to sweep. Leave your status spreading to another Pokemon. 
-Literally the best Z-Move option Klinklang has going for it is a base 180 STAB physical Corkscrew Crash. 


Notes: 

I was super tempted to nickname my Klinklang Gears, since that's literally what it is. But I didn't want to be cruel. 
     




Do you have your own Klinklang moveset and strategy? Comment below with your moveset!

Image size
3024x4032px 4.04 MB
Make
Apple
Model
iPhone 7
Shutter Speed
1/20 second
Aperture
F/1.8
Focal Length
4 mm
ISO Speed
40
Date Taken
Jul 14, 2017, 4:22:18 PM
© 2017 - 2024 Strikerprime
Comments1
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PerfectChaos22's avatar
Isn't its Japanese name Gears anyway?....honestly why does this thing exist, at the Ice Cream Pokémon has some verifications, hinting that it came first in Pokémon's world and ice cream is based around it